![]() ![]() With this new freedom to create custom blocks come some size restrictions and rules. You can test out these rendering and lighting options to figure out which are the most suitable for your custom block!Ĭheck out the documentation for the “material_instances” component here to learn how to use it! Size Restrictions for Custom Block Geometry ![]() Last, you can also decide what type of lighting you’d like applied to your block by specifying the ambient_occlusion or face_dimming fields. You can also specify which render method you’d like to be used – opaque, double_sided, alpha_test, or blend – based on the type of coloring used on the pixels of your block (transparent, translucent, opaque). You can specify different textures for different faces of the block, or you can simply specify one texture for the entire block. This component is what tells your pack what texture(s) to render on your block geometry. ![]()
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